Kwalee's new game, 'The Precinct', a neon-noir action sandbox where players take on the role of police, released recently and is now undergoing performance analysis on PC. Initial benchmarks reveal varying performance across different hardware configurations, sparking interest within the gaming community.
Fallen Tree Games' 'The Precinct', powered by the Unity Engine, allows players to tweak graphics settings such as physics, shadows, textures, and lighting. The game also supports AMD FSR 3.0, but lacks support for frame generation and NVIDIA DLSS 3. According to benchmark results, the game's performance is largely GPU-bound, with most tested GPUs running smoothly at 1080p/max settings. DSOGaming's analysis indicates that even older cards like the NVIDIA RTX 2080Ti can deliver a smooth gaming experience at lower resolutions. However, at native 4K/max settings, only high-end cards like the NVIDIA RTX 4090, RTX 5080, and RTX 5090 provide a consistently smooth experience. The absence of NVIDIA DLSS 3 and frame generation support means AMD users may need to rely on FSR 3.0 for optimal performance at higher resolutions. While the game promises an enjoyable open-world police experience reminiscent of GTA, early reviews point to potential repetitiveness, suggesting that the game's long-term appeal may depend on its ability to maintain engagement beyond the initial novelty. As players delve into the neon-lit streets of 'The Precinct', the game's visual style and open-world mechanics are expected to drive interest, while optimization and content updates will determine its lasting popularity.